Wind Tunnel Simulator v4

Wind Tunnel Simulator v4

Made in Openframeworks.

Previous versions used the ofVertex(x,y) method to draw a bezier curve, describing a shape outline to locate the forces – which was useful for doing simple outlines of physical objects – but fell short of simulating pseudo-3D objects.

This version includes a series of points which describe a field of forces, as depicted by the grid of cyan pixels.

Still working at it!

Next steps – perhaps some kind of delaunay triangulation, as demo’d by julapy and co.

Cast: Jason McDermott

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